Sanctuary Chronicles: 20mm Sci-Fi Campaigns on the Planet Sanctuary

Force on Force: Theaters of Conflict

Savage Worlds Campaign Pages

d10 Gunfight

Monday, February 15, 2021

Tomorrow's War Campaign Game 2: Security Detail Counter-Ambush

Here's the second in a series of Tomorrow's War campaign games set on the planet Sanctuary. Restive Uighurs, relocated to the newly formed Sanctuary Prefecture by the Chinese government so that they can cause fewer problems on Earth. The geographic separation encouraged political separatist factions, and an insurgency broke out. The United Nations Legion (a standing peacekeeping force) has Legionnaires deployed to Sanctuary to referee the conflict.

Following a successful Quick Reaction Force (QRF) mobilization to save the driver of a hovercraft hit by an IED, our Legionnaires are conducting a presence patrol to keep things quiet around the district governor's compound. The compound is located in the neighborhood right outside the UN Forward Operating Base (FOB).


Legionnaires pulling security from a rooftop.

Only two of the four Lances in the Legionnaire platoon were on this foot patrol, the other two stayed back at the FOB.

The patrol marches out to the governor's compound.

The Legionnaires get to the compound and are greeted by the governor's security detail, armed guards at the entrance to the compound.

The Legionnaires sweep through the compound, but the governor's diplomatic protection detail is already there keeping things secure.

Then a lone local man walks around the corner and heads for the governor's compound.

Once inside, he asks to speak to the governor. They make small talk, and the man passes a note. The note indicates that the walls have ears, and that an insurgent attack on the governor's compound is imminent.

One Lance of Legionnaires rapidly moves out and mounts the roof of the building next to the governor's compound. They are greeted by a 3-man insurgent cell that wins initiative, fires but hits nobody. The Legionnaires pulled a Fog of War card, 'Mad Minute,' that lets them unleash on the insurgents.

Predictably, the insurgents fare poorly.

The other insurgent cell decides that today is not a good day to die and books it out the back of the compound where they were supposed to stage their part of the attack.

The Alpha Lance Legionnaires who went to the roof go on Overwatch and sits ready to repulse any other insurgent attacks.

The governor's diplomatic security officers take up internal security positions to defend the compound.

Bravo Lance enters and clears the compound that the insurgents used to launch the attack.

At this point we called the game. It was supposed to be a lot closer, but insurgent rolls were abysmal.

The Legionnaires didn't roll up any additional benefits in the post-game phase, so they'll go into the next game as they are.

No comments:

Post a Comment