Carthage, Missouri
D + 9
In the early days, before they were openly raiding cities
and leveling towns, the aliens emerged cautiously. At first, much of their activity was to
gather food. Apparently, their crashed
ships didn’t have sufficient food stores on board.
They also like beef.
This raised a lot of questions about whether the stories of cows being
mysteriously eviscerated before the invasion were from advance parties or not.In the end, it doesn’t really matter.
There I was, getting some gas on the way back in town. This was at the station across from the Parsons farm.
Then things got weird. Like call 911 weird.
***Operator: 911,
what’s your emergency?
Me: Hey, you should
get some cops out here. There are – I’m
not crazy or making this up – aliens trying to take a cow from the Parsons
place. Route 93.
***Operator: We
already have city and county units on the way, and we think the National Guard
is coming, too. Please stay on the
line. Some of our radio connections have
been jammed, we may need you to provide an update.
Me: Sure, whatever… Okay, there’s a bunch of cops pulling
up.
Me: Oh, man, things
just got sporty. Old man Parsons and his
kids are taking shots at the aliens from their barn!
***Operator: What’s
going on? I can’t reach any of our
units?
Me: Well, never mind
about old man Parsons. The aliens didn’t
care for that at all…
***Operator: Okay,
I’ll dispatch EMS. We’ll have medics
there in a few minutes, hopefully.
Me: Oh, man, a
helicopter just flew over and fired at the aliens! Are you doing this? Please tell them to keep it up!
***Operator: No,
sir. Like I said, communications are
tough. I’m surprised I can talk to you.
Me: Oh, one of the
cops is down. Definitely send the
ambulance.
***Operator: Thank
you, sir. I’ll make sure EMS is on the
way.
Me: Better hurry up with the ambulance , things are getting nasty out here.
*** Operator: I'll see what I can do...
Me: Thank goodness that cop is okay. And the State Troopers arrived with the National Guard.
*** Operator: Good, the ambulance is on the way.
Me: The aliens are on the move, but our boys are too.
It turned into a mad rush at that point. Our boys were spoiling for a fight. And the aliens were trying to abscond with Old Man Parsons' cows.
Me: There's just a few of them left! Our boys are winning!
Me: Hooray! The boys did it!
**********
This was the third game in the Modern Warfare: Alien Invasion series - here's posts one and two. This is the first using Tomorrow's War, the Ambush Alley sci-fi wargame.
If you browse this blog at all, you'll note that I've probably played and posted more Force on Force AARs than anyone else on the internet. The commonality between the two systems is strong - Tomorrow's War is basically Force on Force with some technology-specific tweaks to account for a sci-fi setting.
We'll be sticking with Tomorrow's War. The game flowed well and we were all used to how the Ambush Alley system is supposed to play.
As for the gameplay, the Tech Level advantage of the aliens worked for them until it didn't, and then they were overwhelmed by numbers and some bad rolls. A good time was had by all, and we plan to get some non-40k aliens and start a campaign using the Tomorrow's War campaign system.
As for the gameplay, the Tech Level advantage of the aliens worked for them until it didn't, and then they were overwhelmed by numbers and some bad rolls. A good time was had by all, and we plan to get some non-40k aliens and start a campaign using the Tomorrow's War campaign system.