Showing posts with label Car Wars. Show all posts
Showing posts with label Car Wars. Show all posts

Sunday, June 26, 2016

Car Wars: Test Play

Well, I finally got around to putting the Car Wars reprint I bought last year into use.  With kids in the house I've got Matchbox/Hot Wheels to spare, so we played at triple scale and tripled all distances in the game.

I've got three cars currently being repainted - one with flames running from the front, one with a lightning paint job, and one working toward having a shark's mouth on the front end like a World War II fighter plane.  We'll call them Inferno, Lightning, and Barracuda for now.  I took Barracuda and the boys controlled the other two cars.

I gave them all stats for a Stingray (compact car with 2 x machine guns linked on the front) and the boys and I squared off.  I intentionally kept the cars simple and wanted to just re-learn the physics of the game I forgot 20 years ago.  I grew up on this game, and it started to come back pretty quickly.

I set up three gates between pillars (sippy cups without the lids and plastic bowls - sorry, I haven't put time into Car Wars terrain yet) and the stated goal was to get a car through all three gates or kill off the competition.

And they're off!
Inferno starts off facing Stingray as the latter prepares to take his first gate.
Lightning maneuvers through his first gate easily.
Inferno and Barracuda exchanged fire and mostly lost their front armor before Barracuda peeled off.
Barracuda runs through his second gate after exchanging some fire with Lightning.  Note the dice kept by each car - Handling Class marked with a d6, 2d10 show current speed.  The dice on the top of the bowls show the turn (second) and phase (fifth of a second).
After passing each other, Barracuda turns to chase down Lightning.  Lightning takes a few hits and sheds armor during the process.
Barracuda peels right, giving Lightning some respite, changing targets to fire a few rounds at Inferno.
The two cars pass each other after punching a bit through each other's front armor.
Lightning heads left to right across the autoduel arena to make his next gate as Barracuda wheels around to close the deal with Inferno.
Inferno and Lightning have a near miss as Barracuda continues to wheel behind Inferno.
Barracuda closes the distance with Inferno, unloading with his linked MGs and managing to do only 3 points of damage to Inferno's rear armor.
I accelerated Barracuda and rammed Inferno.  The small difference between their speeds (40 mph vs 30 mph) meant that this wasn't very damaging.
Stingray decelerates at this point - I was afraid that if I didn't, we'd hit a pillar together and die.  This was entirely motivated by self-interest - I used the extreme proximity to unload with both barrels into Inferno's rear armor, slicing through and killing the driver.
With the driver dead, Inferno raced into a side wall and lived up to his name.  Ha!

With one car out, Barracuda maneuvered around as Lightning was turning to face him.  They made one last run at each other (think jousting, with machine guns), and Barracuda's weakened front armor let Lightning's fire wreck the machine guns and damage the engine.
The two cars barely miss each other.  With Barracuda's guns out of commission, I conceded the round to Lightning's driver.

The cars are coming along, terrain will soon be constructed.  Look forward to more Car Wars on the blog!

Sunday, June 12, 2016

Battles of the Week, 11 June 2016


Another week, another round of battles.

First off, the boys and I played another chapter in the Modern Warfare:  Alien Invasion campaign, this time with a game set in the Middle East, where US Mechanized forces on a training mission in Kuwait are suddenly pushed into a fight for Kuwait City.

We do not come in peace.
I also played a game of Force on Force with the boys, which I'll have posted sometime this week.  And we've been busy with painting a number of things.  One of them being Hotwheels/Matchbox cars for Car Wars, inspired by this outstanding event.  Stay tuned.

Speaking of Force on Force, Platoon Forward has an AAR up with FoF rules mixed with Combat Patrol.  He ditches the FoF activation/reaction rules, which I think are actually quite good.  To each their own.

And before I go any further, Nerdly Darkness wins the internet with this outstanding Force on Force game with a wild twist.  Go read it, seriously.

Kaptain Kobold posts a strong second-place showing (won last week) for this Batrep of the X-Men versus the Fantastic Four.  And he's got an epic 17th Century game posted as well.

Baron Von J has some Black Powder ACW and a review of Star Wars Armada.

Sound Officer's Call has Quatre Bras in 10mm...check in to see if it follows history.

Speaking of Napoleonics, here's the battle of Marengo.

And, here's Preacher by Day's 100th Post, with a link to his handy urban tile tutorial that I hope to follow up on soon.

If you need some pulp adventure, go check out Allan Quartermain at the Earth's Core.

Wargaming with Barks has a Star Wars batrep up in comic book format... pretty cool.  I wonder how much extra work it is to use that format.

Fawcett Avenue Conscripts has some Epic 30k up - a pretty one-sided affair.

Craig has some more Bolt Action posted, with Free French versus Germans.

And, as is becoming tradition, I close with Frostgrave.  This week, it's from Wee Blokes.

Monday, May 9, 2016

Fantasy/Historical/Sci-Fi Battles of the Week, 9 May 2016

If you were looking for modern battle reports/AARs, you're in the wrong place  Go to this link.

Otherwise, business as usual (though it took an extra day to get done)

Game of the Week:  Car Wars at Hot Wheels scale, with an epic arena.  Oh, you had me at hello.  I was raised on Car Wars, among other pursuits, and bought a copy of the re-issued game last year.  If only I had the time to do something on this scale.

Warhammer Fantasy Battle between the Empire and Wood Elves at Xin's place.  A somewhat one-sided affair, but a good-looking one.

Frostgrave at Anatoli's place, with the additional risk of giant worms eating people.  Good times.

English Civil War at the Tas Man Cave.  Impressive models.  I just watched A Field in England, a psychedelic horror-ish film set in the English Civil War.  Not sure what the hell happened, but it was hard not to finish once I started.

Preacher by Day has been busy.  A Pulp Alley convention game, running over Day 1 and Day 2, and a roundup of pics of other games, all gorgeous.

To the Strongest at Hook Island.  As always with these guys, a good-looking game.

Rome versus Carthage from the Band of Wargame Brothers.  Big game, and very cool.