Test Game: Beastmen vs. Elves
I chose the SW Showdown system after comparing it side-by-side with Song of Blades and Heroes. Both games allow players to stat up any miniature they have and throw down on the table. I played a test game with Beastmen versus Elves, a melee-heavy versus missile-heavy matchup respectively, in the Treasure Hunt scenario from the SoBH rule book. There are three chests in the middle of the board, one of which holds the treasure that is the object of the two factions' contest.
In the Song of Blades and Heroes game, the Beastmen shrugged off Elven arrows and walked away with the treasure without breaking much of a sweat.
In the Savage Worlds Showdown game, the contest went starkly in the other direction, with the Elves using the Beastmen for pincushions.explained in depth by
So, it's off to battle, with several factions involved - the aforementioned Elf/Dwarf Coalition, Beastmen, Orcs & Goblins, Human Royals, and Human Rebels. I plan to add a necromancer and undead faction when the paint is dry on the necessary minis.
Game 1: Elves & Dwarves vs. Orcs & Goblins, Battle for the Everfrost
Deep in the heart of the Darkened Wood, there lies a mystical place touched by unknown and mysterious magics. This place, the EverFrost, features three pillars of blue, frozen stone that stays frigid in spite of its placement in a lush and green forest. A force of Orcs and Goblins, led by Chieftain Urg and Shaman Grimnobb, ventured to the EverFrost on the eve of the Summer Solstice, when the contrast between the summer heat and the cold of the EverFrost pillars will heighten the power that Grimnobb can direct into a devious spell. Sensing a disturbance in the magical realm based on Grimnobb's dark designs, Dwarf mage Forgoth Greybeard and warrior Erik the Berserker lead a Dwarf warband that unites with a similarly-motivated band of Wood Elves, led by Chieftain Eofar and Swordmaster Turwyn, hoping to keep dark magics out of this world.
Result: A bloody Elf & Dwarf victory. The Orc chieftain (above) flees the field as his forces route.
Game 2: Human Royals vs. Human Rebels, A Stroll in the Woods/Kidnap the Tax Man
King Richard's younger brother, a dilettante by the name of Lionel, serves as tax collector for much of Richard's kingdom. He is making the rounds in the outer regions of the kingdom, and his horses (by rebel leader Robb's design) have taken sick. He must make the next leg of his circuit on foot through a lightly wooded area near the Darkened Wood. Robb plans to be there. With the successful kidnapping, and subsequent ransom, of Lionel, he can secure funds to continue his revolution and the abolition of Richard's wicked reign.
Result: A bloody (but pyrrhic) victory for the rebels.
Game 3: Orcs & Goblins vs. Humans vs. Elves & Dwarves, Magic Treasure Hunt
The Darkened Wood seems to attract strange stones that fall from the sky, and a large one just did so, breaking into several pieces as it impacted. The stones are useful to magicians, tend to glow green, cause hair loss and burns/lesions on the skin, and are highly prized. The king directed Captain Trent to get as many of the meteor fragments as possible, with hopes of attracting a mage-for-hire to the king's retinue. But Captain Trent faces opposition. A group of Orcs, and an opposing coalition warband of Elves and Dwarves, also want the valuable stones.
Result: A bloody grudge match breaks out between the Orcs and the Elf/Dwarf coalition, while the humans run off with the treasure.
That's the campaign so far, hope you enjoyed it!